Roblox Api Terrain
The components of the region3s minimum and maximum.
Roblox api terrain. The id of the asset. In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017. The id of the place. Robloxs visual feature set is now more complete at this level.
Terrain now receives normal mapping and water reflects and refracts and is now transparent. Items from 7 are increased even further. When calling this method the resolution parameter must be exactly 4. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell.
I used five layers of perlin noise mathnoise which is a function in roblox studio. Dimensions must exactly match the size of the target region in voxels. Can be later pasted into the terrain using pasteregion. Create a deep copy of a roblox instance and descendants where archivable true.
At varying values of the noise the material of the ground and altitude will be different. Additionally the region3 must be aligned to the terrain materials grid ie. The following code will copy the whole terrain and clear it. Terrain lets you create dynamically morphable environments with little to no lag.
Originally it used a preset of meshes to render its terrain. Int optionalthe page to retrieve. Classes enums data types lua documents grouped. Essentially it is a find and replace operation on terrain materials.
Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material. 3d array of voxel occupancies number between 0 and 1. If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator.